Insprill / Insprill/damage-indicator

[Feature Request] Configuration option to include damage to absorption hearts.

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Java
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Description

If a player takes damage and they have absorption hearts, only the damage dealt to he regular health is shown. It would be useful absorption was implemented into showing the damage indicator.

An example of this would be if a player has absorption 1 (4 extra effective hp) and they take 8 damage. The damage indicator would only show the 4 health to the normal hearts instead of all 8 damage that would have been 4 to absorption and 4 to health potions.

I know that `EntityDamageEvent.DamageModifier.ABSORPTION` in the `EntityDamageEvent` works, however it is deprecated and my be removed in the future.

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