InfiniTimeOrg / InfiniTimeOrg/InfiniTime
Pong clone: Extra features and refinements to enhance the game and user experience
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feature request
- Dominant language
- C
- Stars
- 3.4k
- Forks
- 1.1k
- PR merge metrics
- No merged PRs in 30d
Description
Verification
- I searched for similar feature request and found none was relevant.
Pitch us your idea!
Five enhancements to the Pong-clone game and user experience
Description
I have several ideas which would enhance the Pong-clone game experience.
- Vibrate on "Game Over"
- Show past and high scores after game is lost
- Bat should not travel beyond the screen boundary at top and bottom of screen
- Start game again with a press on the score display screen
- Ball velocity should increase gradually as the game progresses, ideally with every bat hit
Adding any or all of these features would make the game feel more complete and appealing to play.
Great job so far, BTW!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files or tests are named in the issue. Start at the Pong-clone game entry point and inspect the Game Over and score-display flow; verify each listed behavior on the watch, including vibration, score history and high score, bat bounds, restart input, and gradual ball-speed increases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- embedded-iot, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100