InfiniTimeOrg / InfiniTimeOrg/InfiniSim
PineTime color filter
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 203
- Forks
- 97
- PR merge metrics
- No merged PRs in 30d
Description
Colors can look very different on different screens. Computer monitors can be calibrated, and then with simple filters, you can imitate a worse quality screen.
I propose adding filters that can emulate the colors and saturation of different PineTimes on a sRGB calibrated monitor, to make it easier to develop UI that looks good on different devices. I can help tune the filters according to my devices.
I got this idea after writing about the issue here. https://github.com/InfiniTimeOrg/InfiniTime/pull/1506#issuecomment-1370628499
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the proposed color-filter behavior and the referenced InfiniTime discussion. Identify how InfiniSim renders the simulated screen, then define which PineTime profiles and color or saturation adjustments are needed; done means the simulator can visibly emulate the agreed device displays.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100