A lot of unnessesary sprites
- Dominant language
- Game Maker Language
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Fade ins and outs are terrible, they use like 100 frames and there's a bunch of sprites that take texture pages but aren't useful at all.
- [ ] s_rockparticle
- [ ] s_rockparticlegay
- [ ] s_rockparticlered
- [ ] s_rockgayappear
- [ ] s_smallrockgayappear
- [ ] s_rockredappear
- [ ] s_smallrockredappear
- [ ] s_closeanimation
- [ ] s_smallrockappear
- [ ] s_rockappear
- [ ] s_largerockappear
- [ ] s_hugerockappear
- [ ] s_damaged
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the listed sprites in the game's asset tree and searching for their references in project objects and animations. Determine which fade, appearance, damage, and particle assets are still used, then verify the affected animations and texture pages after any cleanup. Done means unused sprites are removed without breaking the referenced effects.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev, performance
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100