Infiland / Infiland/OpenSS2

A lot of unnessesary sprites

Open
#1 0 comments 0 reactions 0 assignees View on GitHub
enhancement good first issue
Dominant language
Game Maker Language
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Fade ins and outs are terrible, they use like 100 frames and there's a bunch of sprites that take texture pages but aren't useful at all.

- [ ] s_rockparticle
- [ ] s_rockparticlegay
- [ ] s_rockparticlered
- [ ] s_rockgayappear
- [ ] s_smallrockgayappear
- [ ] s_rockredappear
- [ ] s_smallrockredappear
- [ ] s_closeanimation
- [ ] s_smallrockappear
- [ ] s_rockappear
- [ ] s_largerockappear
- [ ] s_hugerockappear
- [ ] s_damaged

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the listed sprites in the game's asset tree and searching for their references in project objects and animations. Determine which fade, appearance, damage, and particle assets are still used, then verify the affected animations and texture pages after any cleanup. Done means unused sprites are removed without breaking the referenced effects.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev, performance
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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