Define conventions for hand tracked avatars
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Description
For now, we assume that users with avatars only use controllers. Both hands of the avatar description in the shared state describe the translation and rotation of a controller. This is limiting for use cases that can use hand tracking. Especially, this is already an issue for the SubtleGame (see ) where the recording is not aware of the hands even though half of the tasks rely on hand tracking. We can imagine this to be limiting for nanover-imd in the near future.
I raise the issue here as it is a central point for the project, but the work won't happen formally in this repository. The steps for fixing the issue are:
* [ ] decide on a convention
* [ ] describe the convention in the documentation
Once the convention is established:
* [ ] implement avatar hands in nanover-imd
* [ ] implement avatar hands in SubtleGame
A reasonable description could be based on the OpenXR specification. If the hand description in Unity differ from that, it could also be a possible base.
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