Game flow sometimes breaks - possibly when the player presses through the menu buttons too quickly
Open
bug
- Dominant language
- C#
- Stars
- 2
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Sometimes the game logic breaks if the player presses through the menu buttons too quickly, for example. When it gets into this state, the puppeteering client is still waiting for the player to start the task, but the player is in the simulation space (with the incorrect, paused simulation).
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.