HyperPigeon / HyperPigeon/Eldritch-Mobs

Config for special mobs to spawn only after the End

Open
#92 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Java
Stars
8
Forks
18
PR merge metrics
No merged PRs in 30d

Description

Simple suggest for a configurable option where these mobs will only able to spawn after The End was accessed.

A better setting would be that these mobs will only spawn around players who have visited The End.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points, so first clarify which mobs and configuration mechanism are in scope. Define whether spawning is gated globally after The End is accessed or per player, then verify that the chosen behavior is configurable and works as described.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.