Hubs-Foundation / Hubs-Foundation/Spoke
Unlit Render Mode / Batching shader doesn't compile on some devices
- Dominant language
- JavaScript
- Stars
- 679
- Forks
- 260
- PR merge metrics
- No merged PRs in 30d
Description
Linking issue from Hubs: https://github.com/mozilla/hubs/issues/1831
We may want to consider drawing attention to this in some way to make it more clear that there are alternate render modes, or choose a default based on device capabilities?
Contributor guide
Research direction
Start by reviewing the linked Hubs issue and tracing where the Unlit Render Mode and batching shader are selected and compiled. Compare behavior across affected devices, then determine whether alternate render modes need clearer visibility or whether a device-capability-based default is appropriate. Done means the shader compiles on affected devices or users are directed to a compatible render mode.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100