Hubs-Foundation / Hubs-Foundation/Spoke
Use solid rendering for box colliders
Open
enhancement
help wanted
- Dominant language
- JavaScript
- Stars
- 679
- Forks
- 260
- PR merge metrics
- No merged PRs in 30d
Description
Requested by SirFizX on Twitter:
> The editor should use solid rendering, not wireframe, for editing colliders. This is a known approach to ensure proper placement and scaling.
https://twitter.com/SirFizX_ELHS/status/1053681040261373953
Contributor guide
Research direction
No files or tests are named. Start by locating the editor code that renders box colliders and compare its wireframe rendering with the requested solid approach; done means colliders appear solid while editing and still support proper placement and scaling.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100