Hubs-Foundation / Hubs-Foundation/Spoke
Add different shape colliders (cylinder and sphere)
Open
enhancement
- Dominant language
- JavaScript
- Stars
- 679
- Forks
- 260
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
Research direction
No implementation files, tests, or entry points are mentioned. Start by locating the existing collider implementation and its supported shapes, then determine how cylinder and sphere colliders should be represented in the 3D environment. Done means both shapes are available and behave correctly for scene collisions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100