HaxeFoundation / HaxeFoundation/hxcpp
(Generational?) GC crash in processMarkStack
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- C++
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Description
This is a nasty one, the game crashes in processMarkStack in the obj->__Mark(this) call when it tries to access inPtr in MarkAlloc but it's super rare, needs a few hours of play on average. If I remember correctly I also saw it in a debug build but even verifying just that is hard.
I'll keep looking but so far I have no clever ideas how to narrow this down.
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