HaxeFoundation / HaxeFoundation/hashlink

DirectX shader reflection support

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Description

In order to fix some textures sampler being optimized out by HLSL compiler without HxSL noticing, we need to be able to access the compiled shader data using ID3D11ShaderReflection API.

https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/

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