HaxeFoundation / HaxeFoundation/hashlink
DirectX shader reflection support
Open
- Dominant language
- C
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- 901
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- Avg merge
- 18h 9m
- Merged PRs (30d)
- 8
Description
In order to fix some textures sampler being optimized out by HLSL compiler without HxSL noticing, we need to be able to access the compiled shader data using ID3D11ShaderReflection API.
https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/
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