HaxeFlixel / HaxeFlixel/flixel
Consider OpenGL rendering for native targets
Open
Nobody has claimed this yet.
- Dominant language
- Haxe
- Stars
- 2.2k
- Forks
- 522
- Avg merge
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- Merged PRs (30d)
- 1
Description
Here is an OpenGL sample projects:
https://github.com/haxenme/NME/blob/master/samples/22-OGL/src/Main.hx
https://github.com/haxenme/NME/tree/master/samples/HerokuShaders
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the linked NME OpenGL sample projects in samples/22-OGL/src/Main.hx and samples/HerokuShaders. Determine which native targets are in scope and how OpenGL rendering would integrate with Flixel; the issue does not define tests, affected files, or a completion criterion.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100