HaxeFlixel / HaxeFlixel/flixel

Abstract BitmapData to allow ram dumping

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#3,540 8 comments 0 reactions 0 assignees View on GitHub

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Assets Rendering Structure
Dominant language
Haxe
Stars
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Forks
522
Avg merge
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Merged PRs (30d)
1

Description

Rough Idea

Deprecate myFlxGraphic.bitmap, any other uses of Bitmap and add some graphic.startManipulation() method which returns an object with Bitmap's drawing tools, which somehow requires a finalizing end() call to dumb the Ram

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the uses of BitmapData, Bitmap, and myFlxGraphic.bitmap across the repository, then read the relevant graphics abstractions and platform-specific code. The issue does not identify files, tests, or a settled API design; completion would require an agreed manipulation lifecycle and a defined way to dump changes to RAM.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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