HaxeFlixel / HaxeFlixel/flixel

Figure out starting tile

Open
#3,537 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Haxe
Stars
2.2k
Forks
522
Avg merge
34m
Merged PRs (30d)
1

Description

I'm confused by this field in Tilemap's loadFrom... methods. try setting it to 1 with a tileset image where there is no empty tile at 0

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with Tilemap's loadFrom... methods and reproduce the behavior using a tileset image without an empty tile at index 0, setting the starting tile to 1. Determine whether the current behavior is incorrect or whether the starting-tile semantics need clarification; done means the expected behavior is established and reflected in the issue's requested change.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.