HaxeFlixel / HaxeFlixel/flixel
Use matrices in `transformWorldToPixels`
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- Dominant language
- Haxe
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- Merged PRs (30d)
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Description
The ability to get any sprite's rendering matrix and use it to convert from world, screen or frame positions (eg: Lime's globalToLocal) would be incredibly handy, and to use that matrix in existing functions like transformWorldToPixels and the like would allow sprite extenders, like FlxSpriteMatrix to apply whatever transformations they need to these methods.
Also relevant to #3419
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the transformWorldToPixels entry point and review the related position-conversion methods, using Lime's globalToLocal and the referenced FlxSpriteMatrix pull request as context. Compare the requirements with issue #3419; done means sprite rendering matrices can be used by these methods for custom transformations.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100