HaxeFlixel / HaxeFlixel/flixel
Debug bounding boxes offset when zoom changes (renderBlit)
Open
Nobody has claimed this yet.
Bug
FlxDebugger
Rendering
- Dominant language
- Haxe
- Stars
- 2.2k
- Forks
- 522
- Avg merge
- 34m
- Merged PRs (30d)
- 1
Description
While testing https://github.com/HaxeFlixel/flixel/pull/3449 I noticed blit targets have a weird offset on bounding boxes after the camera's zoom is changed.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the offset while changing the camera zoom, using the renderBlit path and the scenario from pull request #3449. Trace how blit-target bounding boxes are calculated before and after zoom changes; done means the debug bounding boxes remain aligned with their targets at different zoom levels.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100