HaxeFlixel / HaxeFlixel/flixel

Flixel lacks of rendering optimisations

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Haxe
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Description

I'd love to see automatic rendering optimisations implemented into Flixel.
Many other game frameworks and/or engines often implements mechanisms such as multi-texture batching which greatly improves performance overall, and draw things with the least amount of draw calls possible.
Making things such as UI is often complicated with flixel due to the fact it doesn't have any of those. While it will be functional, it doesn't run great most of the time.

I've heard flixel has FlxAtlas to pack multiple graphics into a single one. Is it possible for this process to be automatic? This would be a great improvement to the framework

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Research direction

Start by reviewing FlxAtlas and the current rendering path to understand whether atlas packing can be automatic. Done would mean implementing rendering optimisations such as automatic multi-texture batching and reducing draw calls, while preserving functional UI rendering.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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