HaxeFlixel / HaxeFlixel/flixel
elasticity > 0 behaves badly with y-acceleration
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Collisions
- Dominant language
- Haxe
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- Merged PRs (30d)
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Description
Note to self
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is mentioned. Start by locating the elasticity and y-acceleration handling in the physics code, then reproduce the reported behavior and determine the expected result. Done means the interaction behaves correctly and has a regression test.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100