HaxeFlixel / HaxeFlixel/flixel
fix PixelPerfectScaleMode on html5
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- Haxe
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Description
From Travis on Discord:
Q: does PixelPerfectScaleMode work on an html build?
I set it just like a do for a Windows build, which scales correctly when I resize that window.
But for the HTML build, when I resize the browser window, it scales continuously (not jumping between the pixel perfect resolutions)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the HTML build while resizing the browser, then compare its scaling behavior with the Windows build described in the issue. Done means PixelPerfectScaleMode changes between discrete pixel-perfect resolutions instead of scaling continuously.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- html
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100