HaxeFlixel / HaxeFlixel/flixel
Per character text effects
Nobody has claimed this yet.
- Dominant language
- Haxe
- Stars
- 2.2k
- Forks
- 522
- Avg merge
- 34m
- Merged PRs (30d)
- 1
Description
I haven't looked at the drawing code for FlxText/FlxBitmapText so I don't know how feasible this is, but I think per character text effects would be a nice feature.
For example, this text shake in UNDERTALE:
Each character has a unique shake. As far as I know the only way to implement this currently would be to have each character be a seperate text object which could get tedious to manage
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by examining the drawing code for FlxText and FlxBitmapText to determine how characters are laid out and rendered. Compare the current model with the per-character shake shown in the issue, then establish the API and behavior needed for independent character effects. Done should include a workable per-character effect mechanism without requiring separate text objects, but the issue does not specify tests or exact scope.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100