HaxeFlixel / HaxeFlixel/flixel
Improve Performance of Debug Drawing
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- Haxe
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Description
Using an OpenFL graphic to draw bounding boxes causes terrible performance, what if we have a secret debug camera that draws everything, instead?
Note: This will introduce major breaking changes to nearly everything, and should probably be done in tandem with this change: https://github.com/HaxeFlixel/flixel/issues/2715
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading this issue and the linked issue #2715, then inspect how OpenFL graphics currently draw bounding boxes for debugging. The proposed replacement and its breaking changes need an agreed scope; done is an implementation that addresses the reported performance problem without leaving the coordination with #2715 unresolved.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev, performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100