HaxeFlixel / HaxeFlixel/flixel

Improve Performance of Debug Drawing

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FlxDebugger Improvement Performance/Memory Rendering Structure
Dominant language
Haxe
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Forks
522
Avg merge
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Merged PRs (30d)
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Description

Using an OpenFL graphic to draw bounding boxes causes terrible performance, what if we have a secret debug camera that draws everything, instead?

Note: This will introduce major breaking changes to nearly everything, and should probably be done in tandem with this change: https://github.com/HaxeFlixel/flixel/issues/2715

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading this issue and the linked issue #2715, then inspect how OpenFL graphics currently draw bounding boxes for debugging. The proposed replacement and its breaking changes need an agreed scope; done is an implementation that addresses the reported performance problem without leaving the coordination with #2715 unresolved.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev, performance
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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