HaxeFlixel / HaxeFlixel/flixel
SUGGESTION: Add function to set/update `FlxTilemap` with an Array
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- Dominant language
- Haxe
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- Merged PRs (30d)
- 1
Description
Currently, if you want to change the value(s) of a FlxTilemap you can either call setTile or one of the load functions.
If you want to replace the entire tilemap's data, you have to loop through each tile, or call a load function and pass all the parameters, including the tile graphic again.
If the tile graphic no longer exists, this is not viable.
I propose a function: setData which would take an Array<Int> and just replaces _data with this new array and does all the updating stuff that setTile needs to do.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading FlxTilemap's existing setTile and load behavior, especially how updates are applied to _data. Add the proposed setData entry point for replacing the tile array while preserving the required update behavior, then verify that replacing the complete map no longer requires the tile graphic or a per-tile loop.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100