HaxeFlixel / HaxeFlixel/flixel

Better bitmap keying for FlxText

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#3,081 6 comments 0 reactions 0 assignees View on GitHub

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Haxe
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Description

source: https://github.com/HaxeFlixel/flixel/blob/dev/flixel/text/FlxText.hx#L893
FlxText bitmaps are keyed by their text, this seems like it would generate a lot of bitmaps unnecessarily. ideally we would generate a new bitmap if the dimensions of a textfield change, without having different fields of the same size use the same bitmap. maybe we can use ID, or get some kinda mem address?

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Research direction

Start in flixel/text/FlxText.hx around line 893 and inspect how FlxText bitmap keys are generated and reused. Define the intended cache identity and dimensions behavior first; done means equivalent text fields reuse appropriate bitmaps without generating unnecessary entries, with coverage added wherever the existing behavior is tested.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev, performance
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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