HaxeFlixel / HaxeFlixel/flixel
Uncaught exception - [lime.utils.Preloader] ERROR: There is no asset library with an ID of "default" at startup.
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Description
- Haxe version: 4.3.2
- Flixel version: 5.5.0
- OpenFL version: 9.3.2
- Lime version: 8.1.1
- Affected targets: neko, windows
Code snippet reproducing the issue:
package;
import flixel.FlxState;
class PlayState extends FlxState
{
override public function create()
{
super.create();
}
override public function update(elapsed:Float)
{
super.update(elapsed);
}
}
Observed behavior:
Uncaught exception - [lime.utils.Preloader] ERROR: There is no asset library with an ID of "default"
Expected behavior:
Normal startup.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the minimal PlayState on the reported neko and Windows targets using the listed HaxeFlixel, OpenFL, and Lime versions. Start by tracing startup through Lime's Preloader and the asset-library setup, then verify that the example reaches normal startup without the missing "default" library exception.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100