HaxeFlixel / HaxeFlixel/flixel
Add Blend Mode support
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- Dominant language
- Haxe
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- Merged PRs (30d)
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Description
While removing FLX_DRAW_QUADS, I noticed this line stating that blend modes are not implemented, where they were in an older version of openfl/lime. no immediate plans here, just a reminder to look into this and see if a change can be made to openfl, lime or flixel
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the blend-mode note in the line linked from HaxeFlixel pull request #2962, then compare the older OpenFL/Lime versions mentioned in the issue. Determine whether the change belongs in OpenFL, Lime, or Flixel; done means blend modes are supported in the appropriate project with the expected behavior identified.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100