Move some statics to `FlxG` (?)
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
- Issue type
- Refactor
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- game-dev
Research direction
Start by comparing the existing statics in FlxSprite, including defaultAntialiasing, with the FlxG singleton. Determine which statics are being considered and whether moving them is intended; the issue is complete only when that scope and the migration approach are agreed.
Written by the indexing model from the issue text.
Description
I've seen @Geokureli talk a lot about how he regrets about adding some statics in different classes, such as FlxSprite.defaultAntialiasing. They are actually useful in many cases, but wouldn't moving those variables into the FlxG singletone makes more sense?
- Dominant language
- Haxe
- Stars
- 2.2k
- Forks
- 522
- Avg merge
- 34m
- Merged PRs (30d)
- 1
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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