HaxeFlixel / HaxeFlixel/flixel
Add option to pause tweens during Substates switching.
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- Haxe
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Description
- Haxe version: 4.3.1
- Flixel version: 5.4.0
- OpenFL version: 9.2.2
- Lime version: 8.0.2
So, usually, when I open a Substate in my state, any active tween keeps playing. But everything else stops updating (like it should). I suggest adding a variable to toggle that.
It worked for me with a slightly different code, but this should work aswell:
class FlxState extends FlxGroup
{
public var keepTweensUpdate:Bool = true;
// [...]
function openSubState(SubState:FlxSubState)
{
@:privateAccess
for (tween in FlxTween.globalManager._tweens)
{
tween.active = keepTweensUpdate;
}
// [...]
}
function closeSubState()
{
@:privateAccess
for (tween in FlxTween.globalManager._tweens)
{
tween.active = true;
}
// [...]
}
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at FlxState.openSubState and closeSubState, then inspect how FlxTween.globalManager._tweens is updated during state switching. Determine where the proposed option belongs and verify that active tweens pause when requested and resume after the substate closes.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100