HaxeFlixel / HaxeFlixel/flixel

Add option to pause tweens during Substates switching.

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#2,950 2 comments 0 reactions 0 assignees View on GitHub

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Description

  • Haxe version: 4.3.1
  • Flixel version: 5.4.0
  • OpenFL version: 9.2.2
  • Lime version: 8.0.2

So, usually, when I open a Substate in my state, any active tween keeps playing. But everything else stops updating (like it should). I suggest adding a variable to toggle that.
It worked for me with a slightly different code, but this should work aswell:

class FlxState extends FlxGroup
{
     public var keepTweensUpdate:Bool = true;

     // [...]

     function openSubState(SubState:FlxSubState)
     {
             @:privateAccess
             for (tween in FlxTween.globalManager._tweens)
		{
			tween.active = keepTweensUpdate;
		}

             // [...]
     }

     function closeSubState()
     {
             @:privateAccess
             for (tween in FlxTween.globalManager._tweens)
	     {
		tween.active = true;
	     }

     	     // [...]
     }

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at FlxState.openSubState and closeSubState, then inspect how FlxTween.globalManager._tweens is updated during state switching. Determine where the proposed option belongs and verify that active tweens pause when requested and resume after the substate closes.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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