HaxeFlixel / HaxeFlixel/flixel
Record Gamepad and Touches in FlxReplay (Input overhaul)
Open
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Improvement
New Feature
- Dominant language
- Haxe
- Stars
- 2.2k
- Forks
- 522
- Avg merge
- 34m
- Merged PRs (30d)
- 1
Description
More details to come.
FlxReplay should be expanded to record gamepad and touch events. I have plans to redo many fundamental input classes, for replay purposes as well as to expand FlxAction.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading FlxReplay and the related input classes, then review the planned FlxAction changes. The issue provides no file paths, tests, or detailed requirements; more details are needed before implementation can be scoped. Done would require an agreed design and replay coverage for gamepad and touch events.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100