HaxeFlixel / HaxeFlixel/flixel

Record Gamepad and Touches in FlxReplay (Input overhaul)

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Improvement New Feature
Dominant language
Haxe
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

More details to come.

FlxReplay should be expanded to record gamepad and touch events. I have plans to redo many fundamental input classes, for replay purposes as well as to expand FlxAction.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading FlxReplay and the related input classes, then review the planned FlxAction changes. The issue provides no file paths, tests, or detailed requirements; more details are needed before implementation can be scoped. Done would require an agreed design and replay coverage for gamepad and touch events.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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