HaxeFlixel / HaxeFlixel/flixel
look into parsing fonts from atlases
Open
Nobody has claimed this yet.
- Dominant language
- Haxe
- Stars
- 2.2k
- Forks
- 522
- Avg merge
- 34m
- Merged PRs (30d)
- 1
Description
related to #2717
Is it already possible? I need to look into this, if not there should be a FlxBitmapFont.fromAtlas() or FlxBitmapFont.fromFrameCollection()
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading related issue #2717 and checking the existing FlxBitmapFont APIs for atlas or frame-collection support. Determine whether parsing is already possible; if not, define what fromAtlas() or fromFrameCollection() should accept and verify the expected behavior with the project’s existing font and atlas usage.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100