HaxeFlixel / HaxeFlixel/flixel

look into parsing fonts from atlases

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Description

related to #2717

Is it already possible? I need to look into this, if not there should be a FlxBitmapFont.fromAtlas() or FlxBitmapFont.fromFrameCollection()

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading related issue #2717 and checking the existing FlxBitmapFont APIs for atlas or frame-collection support. Determine whether parsing is already possible; if not, define what fromAtlas() or fromFrameCollection() should accept and verify the expected behavior with the project’s existing font and atlas usage.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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