HaxeFlixel / HaxeFlixel/flixel
Toggling FlxSpriteGroup visibility resets visibility of all sprites in it
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Description
- Haxe version: 4.2.3
- Flixel version: 4.9.0
- OpenFL version: 9.1.0
- Lime version: 7.9.0
- Affected targets: Tested on Linux and HTML5, probably affects others
Code snippet reproducing the issue:
package;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup;
import flixel.FlxState;
class PlayState extends FlxState
{
override public function create()
{
super.create();
// Create an FlxSpriteGroup
var group = new FlxSpriteGroup(50, 50);
add(group);
// Add sprites to the group
var red = new FlxSprite(0, 0).makeGraphic(100, 100, 0xFFFF0000);
group.add(red);
var green = new FlxSprite(50, 50).makeGraphic(100, 100, 0xFF00FF00);
group.add(green);
// Make one invisible
green.visible = false;
// Toggle the visiblilty of the group
group.visible = false;
group.visible = true;
}
}
Observed behavior:
Both sprites are visible at the end of create().
Expected behavior:
The green sprite stays invisible, even when the visibility of the FlxSpriteGroup is toggled off and on.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the FlxSpriteGroup visibility behavior described in the issue and run the supplied PlayState reproduction on the listed targets. Done means the green sprite remains invisible after the group is toggled off and back on, while the red sprite remains visible.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 45/100