HaxeFlixel / HaxeFlixel/flixel
Bug repport cursor issues when in full screen
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- Dominant language
- Haxe
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Description
- Haxe version: 4.1.4
- Flixel version: 4.8.1
- OpenFL version: 9.0.2
- Lime version: 7.8.2
- Affected targets: Cursor
Code snippet reproducing the issue:
Referring to the 3 attached .txt files for the program in which this occurred.
Observed behavior:
When going into full screen mode (in my case on a 1920x1080 screen) and when forcing my cursor into
any border of the screen, the cursor glitches back and forth into the systems cursor...
This is not a game-braking bug, but still looks a little unprofessional
Please fix this issue, at least before i plan on releasing any software built on HaxeFlixel
What would fix this issue is a argument that permanently changes the cursors state in full screen mode when
the game-screen is active
Besides this little issue i am very excited about using this free to use stylish developing tool
Expected behavior:
I expected the cursor to stay as the custom cursor when pushing it against the borders
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the attached Main.txt and PlayState.txt reproductions, along with AssetPaths.txt, and confirm the cursor transition when the game enters fullscreen and reaches a screen border. Trace the fullscreen cursor handling from the reproduction into the relevant engine entry point. Done means the custom cursor remains visible at the screen edges in fullscreen mode without system-cursor flicker.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100