HaxeFlixel / HaxeFlixel/flixel
Suggestion: Raycast with Sprites
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- Dominant language
- Haxe
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Description
This came up in the Haxe Discord, but raycasting already exists in Nape. Would it be possible to bring this functionality to regular HF?
The best ending would be a raycast that listens to both tiles and an FlxTypedGroup(s).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the existing raycasting functionality in Nape and how regular HaxeFlixel handles tiles and FlxTypedGroup objects. Determine the entry points and tests involved before defining the scope. Done means a raycast feature that can account for both tiles and FlxTypedGroup instances.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100