HaxeFlixel / HaxeFlixel/flixel

WebGL errors in a small project

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#2,158 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
Haxe
Stars
2.2k
Forks
522
Avg merge
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Merged PRs (30d)
1

Description

  • Haxe version: 3.7.4
  • Flixel version: 4.4.2
  • OpenFL version: 8.3.0
  • Lime version: 6.4.0 (not sure, how do I check the versions?)
  • Affected targets: html5

See zip.


Observed behavior:

WebGL errors and tiles not drawing (random which ones) for the first couple of moves, until the max error limit is hit.

Expected behavior:

No WebGL errors.

Haxe Veins (2).zip

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue from the attached Haxe Veins zip on the html5 target and record the WebGL errors. Inspect the rendering path implicated by the errors; done means the project draws all tiles during the first moves without WebGL errors.

Written by the indexing model from the issue text.

Assessment

Tech stack
html
Domain
frontend, web-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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