HaxeFlixel / HaxeFlixel/flixel
WebGL errors in a small project
Open
Nobody has claimed this yet.
- Dominant language
- Haxe
- Stars
- 2.2k
- Forks
- 522
- Avg merge
- 34m
- Merged PRs (30d)
- 1
Description
- Haxe version: 3.7.4
- Flixel version: 4.4.2
- OpenFL version: 8.3.0
- Lime version: 6.4.0 (not sure, how do I check the versions?)
- Affected targets: html5
See zip.
Observed behavior:
WebGL errors and tiles not drawing (random which ones) for the first couple of moves, until the max error limit is hit.
Expected behavior:
No WebGL errors.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue from the attached Haxe Veins zip on the html5 target and record the WebGL errors. Inspect the rendering path implicated by the errors; done means the project draws all tiles during the first moves without WebGL errors.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- html
- Domain
- frontend, web-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100