HaxeFlixel / HaxeFlixel/flixel

Auto fullscreen on non-desktop platforms

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#1,852 4 comments 0 reactions 0 assignees View on GitHub

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Haxe
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Description

see here and here
I tested on flash using debug flash player and it worked (get fullscreen)
use FlxG.stage.allowsFullScreen to check fullscreen support rather than #if desktop?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with flixel/FlxGame.hx at the referenced lines and inspect how fullscreen is currently gated for desktop platforms. Check how FlxG.stage.allowsFullScreen behaves on the affected targets, then verify that supported non-desktop platforms enter fullscreen without changing unsupported-platform behavior.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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