HaxeFlixel / HaxeFlixel/flixel

Possible improvement for layer system

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#153 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Haxe
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Description

setting pixels property of FlxSprite caches this bitmapdata if it doesn't exists in FlxG._cache
Maybe I should avoid this or make it optional

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing FlxSprite's pixels property and the FlxG._cache lookup mentioned in the issue. Determine when assigning pixels caches a BitmapData that was not already present, then clarify whether the desired result is to avoid that caching or make it optional. Done means the caching behavior and its intended alternative are defined and covered by the relevant tests.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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