HaxeFlixel / HaxeFlixel/flixel
Possible improvement for layer system
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- Dominant language
- Haxe
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- Merged PRs (30d)
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Description
setting pixels property of FlxSprite caches this bitmapdata if it doesn't exists in FlxG._cache
Maybe I should avoid this or make it optional
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing FlxSprite's pixels property and the FlxG._cache lookup mentioned in the issue. Determine when assigning pixels caches a BitmapData that was not already present, then clarify whether the desired result is to avoid that caching or make it optional. Done means the caching behavior and its intended alternative are defined and covered by the relevant tests.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100