HaxeFlixel / HaxeFlixel/flixel
optimize FlxBitmapText so it should use less Utf8 object allocations
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- Dominant language
- Haxe
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- Forks
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- Merged PRs (30d)
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Description
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names FlxBitmapText and Utf8 object allocations but provides no file, test, or reproduction. Start by locating FlxBitmapText and tracing where Utf8 objects are created; done means reducing unnecessary allocations without changing bitmap-text behavior, with relevant tests or measurements confirming the result.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100