HaxeFlixel / HaxeFlixel/flixel

optimize FlxBitmapText so it should use less Utf8 object allocations

Open
#1,433 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Haxe
Stars
2.2k
Forks
522
Avg merge
34m
Merged PRs (30d)
1

Description

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names FlxBitmapText and Utf8 object allocations but provides no file, test, or reproduction. Start by locating FlxBitmapText and tracing where Utf8 objects are created; done means reducing unnecessary allocations without changing bitmap-text behavior, with relevant tests or measurements confirming the result.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.