HaxeFlixel / HaxeFlixel/flixel
Batching for FlxBitmapText
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- Dominant language
- Haxe
- Stars
- 2.2k
- Forks
- 522
- Avg merge
- 34m
- Merged PRs (30d)
- 1
Description
This will require to make possible to load bitmap fonts from FlxFrame objects
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the FlxBitmapText implementation and the FlxFrame font-loading path. Determine how bitmap fonts are currently loaded and how batching is handled, then define the expected behavior for loading fonts from FlxFrame objects and verify it with relevant tests or an example.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev, performance
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100