HaxeFlixel / HaxeFlixel/flixel
Abstract text borderStyle logic
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- Haxe
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Description
Seems like there's a bit of redundancy between the new FlxBitmapTextField and FlxText.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Compare the borderStyle logic in FlxBitmapTextField and FlxText, the two classes named in the issue. Determine where their behavior overlaps and identify the intended shared or consolidated logic; done means the redundancy is removed without changing text rendering behavior.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100