HaxeFlixel / HaxeFlixel/flixel
Maybe add support for multiple states running at the same time
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- Dominant language
- Haxe
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Description
one of the use cases for this feature is state switch effects, like one state's sprite is moving out of stage and the other is fading in
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points; begin by locating the existing state-management and state-switching implementation. Clarify how simultaneous states should behave, including the sprite transition example, then define acceptance criteria and tests before implementation.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100