HaxeFlixel / HaxeFlixel/flixel

Maybe add support for multiple states running at the same time

Open
#1,084 9 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Haxe
Stars
2.2k
Forks
522
Avg merge
34m
Merged PRs (30d)
1

Description

one of the use cases for this feature is state switch effects, like one state's sprite is moving out of stage and the other is fading in

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points; begin by locating the existing state-management and state-switching implementation. Clarify how simultaneous states should behave, including the sprite transition example, then define acceptance criteria and tests before implementation.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.