HaxeFlixel / HaxeFlixel/flixel
Decouple collision system from FlxObject
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- Dominant language
- Haxe
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Description
Maybe like in Phaser, where you can have different collision systems (classin flixel collision system, "ninja" physics and advanced physics using some third-part engine)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating FlxObject and the existing collision system, then trace how collision is invoked throughout the engine. Compare the current design with the proposed Phaser-style alternative systems and determine the boundaries that would need to change. Done would require an agreed design and a complete implementation, but the issue does not define acceptance criteria.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100