HaxeFlixel / HaxeFlixel/flixel
Add basic component system for FlxObjects
Open
Nobody has claimed this yet.
- Dominant language
- Haxe
- Stars
- 2.2k
- Forks
- 522
- Avg merge
- 34m
- Merged PRs (30d)
- 1
Description
it can be used for things like animation, movement, path following, flickering, particle behavior, etc.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue proposes a basic component system for FlxObjects to support animation, movement, path following, flickering, and particle behavior. No files, tests, entry points, or acceptance criteria are provided, so clarify the design and scope before identifying implementation work and a definition of done.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100