HaxeFlixel / HaxeFlixel/flixel

Position jittering due to floating imprecision

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Description

There was a previous issue regarding this, though the fix then only hid the symptoms in the specific case identified (while also causing another issue).

See: https://dl.dropboxusercontent.com/u/28458706/RoundingDemo.swf
Code: http://pastebin.com/QgD4axRs

Press up and down to move the FlxSpriteGroup up and down at a rate of 0.3px per frame. Every now and again the sprites will split due to float imprecision.

I'm wondering if anything with a float position should round off negligible real parts when close to an integer? (For example, in set_x and set_y?)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the split in the linked RoundingDemo.swf and reviewing the referenced code while moving a FlxSpriteGroup by 0.3px per frame. Then inspect the float-position handling, including the set_x and set_y locations mentioned in the issue. Done means the sprites no longer split from floating-point imprecision without repeating the earlier fix's side effect.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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