Add info about "gfx" folder to Readme
Nobody has claimed this yet.
Assessment
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Newbie friendliness
- 55/100
- Issue type
- Documentation
- Clarity
- Clearly specified
- Activity status
- Stale
- Domain
- documentation
Research direction
Start with the README's Quick Project Setup and XML Layout Basics sections, comparing how the existing xml directory guidance relates to the gfx path described in the issue. Update Quick Project Setup so the required gfx folder is clear, then verify that the wording matches the XML Layout Basics explanation.
Written by the indexing model from the issue text.
Description
Not a big deal actually
I was digging RPG Interface demo code
and seen that specified paths in XML files are relative to assets/gfx
So I was looking for info about this folder in Readme
https://github.com/HaxeFlixel/flixel-ui#quick-project-setup
and
then found it
https://github.com/HaxeFlixel/flixel-ui#xml-layout-basics
And I thought maybe you guys can add a note on gfx to
https://github.com/HaxeFlixel/flixel-ui#quick-project-setup
In your openfl assets folder, create an "xml" directory
Maybe add something like "create a gfx folder"
I got that "xml" directory is hard-coded pretty fast, but not "gfx" folder... Or maybe it's just to me
- Dominant language
- Haxe
- Stars
- 201
- Forks
- 75
- PR merge metrics
- No merged PRs in 30d
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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