HaxeFlixel / HaxeFlixel/flixel-ui
Add Unique-flag for FlxUI9SliceSprite's constructor
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- Dominant language
- Haxe
- Stars
- 201
- Forks
- 75
- PR merge metrics
- No merged PRs in 30d
Description
As in the loadGraphic method on regular FlxSprites. Handy for when you want to manipulate the gfx for a certain sprite instance without affecting others using the same bmp resource.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at FlxUI9SliceSprite's constructor and compare the requested Unique flag with the existing loadGraphic method on regular FlxSprites. Done means callers can request a unique graphics resource for one sprite instance, so manipulating that instance's gfx does not affect sprites sharing the original bitmap.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100