HaxeFlixel / HaxeFlixel/flixel-ui

Add Unique-flag for FlxUI9SliceSprite's constructor

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Dominant language
Haxe
Stars
201
Forks
75
PR merge metrics
No merged PRs in 30d

Description

As in the loadGraphic method on regular FlxSprites. Handy for when you want to manipulate the gfx for a certain sprite instance without affecting others using the same bmp resource.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at FlxUI9SliceSprite's constructor and compare the requested Unique flag with the existing loadGraphic method on regular FlxSprites. Done means callers can request a unique graphics resource for one sprite instance, so manipulating that instance's gfx does not affect sprites sharing the original bitmap.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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