HaxeFlixel / HaxeFlixel/flixel-addons
FlxZoomCamera does not update drawable area after zoom
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- Dominant language
- Haxe
- Stars
- 196
- Forks
- 175
- PR merge metrics
- No merged PRs in 30d
Description
when zooming in from default zoom and setting 'FlxG.camera.target' to different flxobjects placed around the game world the area which is drawn by the camera does not seem to be updated properly (you can see the black areas outside the camera's limits).
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with FlxZoomCamera at a non-default zoom while moving FlxG.camera.target between objects around the game world. Inspect the camera's update and drawable-area handling; done means the visible area follows each target without black regions beyond the camera limits.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100