Haskell-Things / Haskell-Things/ImplicitCAD

Parallelization?

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#267 7 comments 0 reactions 0 assignees View on GitHub
feature-request graphics-engine
Dominant language
JavaScript
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Description

Hello,

(I believe) there exist highly parallel marching cubes implementations, some of which may utilize the GPU.

Is this something that's feasible to integrate with ImplicitCAD?
I'd like to generate extremely large models at high resolution (for the purposes of additive manufacturing / procedural generation), but unfortunately (I'd expect) ImplicitCAD to take tens of hours for the types of models I'm interested in.

If this is outside the project scope I understand, but in its place might we add a progress bar?

Also, I've been thinking of reimplementing an implicit description model similar to that of ImplicitCAD, potentially in Rust. There are a few old blog posts from the original author explaining the fundamentals which have proven invaluable. If I have questions I hope it's OK to reach out over another channel.

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