HarbourMasters / HarbourMasters/Starship

Some FX Blinks every other frame.

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Dominant language
C
Stars
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Forks
140
Avg merge
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Merged PRs (30d)
2

Description

The following FX blinks every other frame. Minor issue.

Boost Trails on Arwings
![image](https://github.com/user-attachments/assets/0f338181-7a9a-48d1-b929-7ce745bcc38a)

Zoness Splashes - when you shoot the water, tilt your wing into the water, or enemy body parts hit the water
![image](https://github.com/user-attachments/assets/475658f0-92d5-469a-9a32-30b41b0c0f99)

Flame Pillar Explosions ( Zoness Floating Bombs by boss, Macbeth bombs by boss and cart )
![image](https://github.com/user-attachments/assets/f8ee6966-66a0-4cf1-9bc4-0def91793271)
![image](https://github.com/user-attachments/assets/dfd0de35-493b-44d3-8e19-8a1d38eb980b)

Contributor guide

No contributing guide indexed for this repository

Research direction

Reproduce the blinking in Boost Trails, Zoness Splashes, and Flame Pillar Explosions using the scenarios described in the issue. No files, tests, or entry points are named, so first locate the shared effect-rendering path and determine whether the affected effects follow a common update or draw pattern. Done means these effects render continuously rather than blinking every other frame.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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