HarbourMasters / HarbourMasters/Shipwright
VR Request: Please implement normal analog movement
Open
libultraship
- Dominant language
- C
- Stars
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Description
Noticed the control scheme when walking around is turn to move. Can you implement normal analog directional movement in VR thanks.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files or tests are named. Start by locating the VR control scheme and the entry point for walking movement, then compare the current turn-to-move behavior with the requested analog directional input. Done means VR walking supports normal analog directional movement without relying on turn-to-move.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- ar-vr-xr, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 45/100