HarbourMasters / HarbourMasters/Shipwright

VR Request: Please implement normal analog movement

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libultraship
Dominant language
C
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Description

Noticed the control scheme when walking around is turn to move. Can you implement normal analog directional movement in VR thanks.

Contributor guide

No contributing guide indexed for this repository

Research direction

No files or tests are named. Start by locating the VR control scheme and the entry point for walking movement, then compare the current turn-to-move behavior with the requested analog directional input. Done means VR walking supports normal analog directional movement without relying on turn-to-move.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
ar-vr-xr, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
45/100

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