HarbourMasters / HarbourMasters/Shipwright
[Feature Request] Song Event Shuffle for Randomizer
- Dominant language
- C
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Description
I saw this in combo randomizer so thought to ask about how plausible it is here.
In the world of OoT, there are song events where you play a song, and something happens. My example will use the Graveyard to enter the Royal Grave.
Normally this is Zelda's Lullaby, shown by a Triforce on the floor.
What if we shuffled what song is required to open this grave? This would require also adding over the top of the old marker an image for the new song, or changing the text to say what song is now required, so for example if Saria's was required, a png of Saria or the text says "to open this you need Saria's Song".
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Research direction
Start by comparing the existing combo randomizer with the Graveyard entrance to the Royal Grave, focusing on song-event handling and the Triforce marker. Determine how the required song and its image or text are selected and displayed; done means the event can use a shuffled song and clearly communicates that requirement in-game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100